Elfnaga

XR Developer Specializing in Unity

I am a software engineer specializing in tool development for the Unity engine's HDRP (High Definition Render Pipeline). With over 10 years of Unity development experience, I excel particularly in XR software development. My goal is to create high-quality, user-friendly tools to help other developers improve the visual quality of their projects and enhance work efficiency.

Currently, I am focused on developing HDRP-related tools to solve common problems in material creation. I emphasize the practicality and performance optimization of the tools to ensure they can run stably in various projects.

XR 90%
Unity 80%
iOS 30%
Android 30%
Jane Doe

EXPERIENCE & EDUCATION

Senior Developer
Real-time rendering & VR theory and technology research, short video creation, and Unity editor tool development.
VR & MR Developer
I focus primarily on the development of commercial VR software, as well as limited development of MR software, with applications spanning the aviation, training, and exhibition sectors, among others.
Mobile Game Developer
With a career in mobile game development, I have worked across platforms from J2ME to Android and iOS, covering genres such as MMO RPGs, standalone games, strategy games, and board & card games.
University
As an undergraduate in Computer Science and Technology, I dedicated myself to mastering and researching the fundamental theoretical underpinnings of the field.

PORTFOLIO

In HDRP projects, manually creating Mask Maps and Detail Maps can be extremely cumbersome.To address this, I developed two editor tools:
The HDRP Mask Map Generator and HDRP Detail Map Generator automate channel packing, reducing production time by 80% and quickly generating maps that meet HDRP standards. Both tools have become essential components of our team's material pipeline, significantly boosting the efficiency of art iteration.